1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
|
package vm1
import (
"fmt" // for tracing only
"reflect" // for optional CallX only
"strconv" // for tracing only
)
const debug = true
// Byte-code instruction set.
const (
// instruction effect on stack: values consumed -- values produced
Nop = iota // --
Add // n1 n2 -- sum ; sum = n1+n2
Assign // val -- ; mem[$1] = val
Call // f [a1 .. ai] -- [r1 .. rj] ; r1, ... = prog[f](a1, ...)
CallX // f [a1 .. ai] -- [r1 .. rj] ; r1, ... = mem[f](a1, ...)
Dup // addr -- value ; value = mem[addr]
Fdup // addr -- value ; value = mem[addr]
Exit // -- ;
Jump // -- ; ip += $1
JumpTrue // cond -- ; if cond { ip += $1 }
JumpFalse // cond -- ; if cond { ip += $1 }
Lower // n1 n2 -- cond ; cond = n1 < n2
Loweri // n1 -- cond ; cond = n1 < $1
Pop // v --
Push // -- v
Return // [r1 .. ri] -- ; exit frame: sp = fp, fp = pop
Sub // n1 n2 -- diff ; diff = n1 - n2
Subi // n1 -- diff ; diff = n1 - $1
)
var strop = [...]string{ // for VM tracing.
Nop: "Nop",
Add: "Add",
Assign: "Assign",
Call: "Call",
CallX: "CallX",
Dup: "Dup",
Fdup: "Fdup",
Exit: "Exit",
Jump: "Jump",
JumpTrue: "JumpTrue",
JumpFalse: "JumpFalse",
Lower: "Lower",
Loweri: "Loweri",
Pop: "Pop",
Push: "Push",
Return: "Return",
Sub: "Sub",
Subi: "Subi",
}
// Machine represents a virtual machine.
type Machine struct {
code [][]int64 // code to execute
mem []any // memory, as a stack
ip, fp int // instruction and frame pointer
// flags uint // to set options such as restrict CallX, etc...
}
// Run runs a program.
func (m *Machine) Run() (err error) {
code, mem, ip, fp, sp := m.code, m.mem, m.ip, m.fp, 0
defer func() { m.mem, m.ip, m.fp = mem, ip, fp }()
trace := func() {
if !debug {
return
}
var op2, op3 string
c := code[ip]
if l := len(c); l > 2 {
op2 = strconv.Itoa(int(c[2]))
if l > 3 {
op3 = strconv.Itoa(int(c[3]))
}
}
fmt.Printf("ip:%-4d sp:%-4d fp:%-4d op:[%-9s %-4s %-4s] mem:%v\n", ip, sp, fp, strop[c[1]], op2, op3, mem)
}
for {
sp = len(mem) // stack pointer
trace()
switch op := code[ip]; op[1] {
case Add:
mem[sp-2] = mem[sp-2].(int) + mem[sp-1].(int)
mem = mem[:sp-1]
case Assign:
mem[op[2]] = mem[sp-1]
mem = mem[:sp-1]
case Call:
mem = append(mem, ip+1, fp)
fp = sp + 2
ip += int(op[2])
continue
case CallX: // Should be made optional.
l := int(op[2])
in := make([]reflect.Value, l)
for i := range in {
in[l-1-i] = reflect.ValueOf(mem[sp-1-i])
}
f := reflect.ValueOf(mem[sp-l-1])
mem = mem[:sp-l-1]
for _, v := range f.Call(in) {
mem = append(mem, v.Interface())
}
case Dup:
mem = append(mem, mem[int(op[2])])
case Exit:
return
case Fdup:
mem = append(mem, mem[int(op[2])+fp-1])
case Jump:
ip += int(op[2])
continue
case JumpTrue:
cond := mem[sp-1].(bool)
mem = mem[:sp-1]
if cond {
ip += int(op[2])
continue
}
case JumpFalse:
cond := mem[sp-1].(bool)
mem = mem[:sp-1]
if !cond {
ip += int(op[2])
continue
}
case Lower:
mem[sp-2] = mem[sp-2].(int) < mem[sp-1].(int)
mem = mem[:sp-1]
case Loweri:
mem[sp-1] = mem[sp-1].(int) < int(op[2])
case Pop:
mem = mem[:sp-1]
case Push:
mem = append(mem, int(op[2]))
case Return:
ip = mem[fp-2].(int)
ofp := fp
fp = mem[fp-1].(int)
mem = append(mem[:ofp-int(op[2])-int(op[3])-1], mem[sp-int(op[2]):]...)
continue
case Sub:
mem[sp-2] = mem[sp-2].(int) - mem[sp-1].(int)
mem = mem[:sp-1]
case Subi:
mem[sp-1] = mem[sp-1].(int) - int(op[2])
}
ip++
}
}
func (m *Machine) PushCode(code ...[]int64) (p int) {
p = len(m.code)
m.code = append(m.code, code...)
return p
}
func (m *Machine) SetIP(ip int) { m.ip = ip }
func (m *Machine) Push(v ...any) (l int) { l = len(m.mem); m.mem = append(m.mem, v...); return }
func (m *Machine) Pop() (v any) { l := len(m.mem) - 1; v = m.mem[l]; m.mem = m.mem[:l]; return }
func (m *Machine) PopExit() {
if l := len(m.code); l > 0 && m.code[l-1][1] == Exit {
m.code = m.code[:l-1]
}
}
// Disassemble returns the code as a readable string.
func Disassemble(code [][]int64) (asm string) {
for _, op := range code {
switch len(op) {
case 2:
asm += strop[op[1]] + "\n"
case 3:
asm += fmt.Sprintf("%s %d\n", strop[op[1]], op[2])
case 4:
asm += fmt.Sprintf("%s %d %d\n", strop[op[1]], op[2], op[3])
}
}
return asm
}
|